[PDF] Download ☆ Characteristics of Games : by George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman, Characteristics of Games, George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman, Characteristics of Games Characteristics of Games offers a new way to understand games by focusing on certain traits including number of players rules degrees of luck and skill needed and reward effort ratio and using these characteristics as basic points of comparison and analysis These issues are often discussed by game players and designers but seldom written about in any formal way T Charac, [PDF] Download ☆ Characteristics of Games : by George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman - Characteristics of Games, Characteristics of Games Characteristics of Games offers a new way to understand games by focusing on certain traits including number of players rules degrees of luck and skill needed and reward effort ratio and using thes

  • Title: Characteristics of Games
  • Author: George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman
  • ISBN: 9780262017138
  • Page: 353
  • Format: Hardcover

Characteristics of Games

Characteristics of Games [PDF] Download ☆ Characteristics of Games : by George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman - Characteristics of Games, Characteristics of Games Characteristics of Games offers a new way to understand games by focusing on certain traits including number of players rules degrees of luck and skill needed and reward effort ratio and using thes [PDF] Download ☆ Characteristics of Games : by George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman - Characteristics of Games, Characteristics of Games Characteristics of Games offers a new way to understand games by focusing on certain traits including number of players rules degrees of luck and skill needed and reward effort ratio and using thes [PDF] Download ☆ Characteristics of Games : by George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman

  • [PDF] Download ☆ Characteristics of Games : by George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman
    353George Skaff Elias Richard Garfield K. Robert Gutschera Peter Whitley Eric Zimmerman
Characteristics of Games

Related Posts

735 thought on “Characteristics of Games

  1. Sometimes, non fiction works are descriptive than exploratory I think that s what George Skaff Elias known in Wizards of the Coast circles for Skaff s Law, a layman s reinterpretation of the economic consequences of innovation initially penned by E F Schumacher and Richard Garfield for some reason known in Wizards of the Coast circles for Robo Rally, Magic The Gathering, and Filthy Rich I wonder why just kidding were trying to do with Characteristics of Games It was intended to group games toge [...]


  2. This is not a text on designing games, rather it s one on understanding them It goes about this by establishing a common framework for discussing games, and examining the different characteristics that games can have.Overall, I found it very interesting, and as a result of reading it some characteristics of games that I formerly considered to be either good or bad I now recognize as having both benefits and drawbacks That alone was worth the read.It is a textbook, but it s a fairly well written [...]


  3. This book made games fun for me again.A second edition would likely tighten the prose, and most of the pictures are meaningless fluff so the book can clock in at 300 pages before the index.This book systematically looks at differences between games and introduces concepts and vocabulary crucial to discussions about the merits of one game vs another, or which tradeoffs occur due to various design choices This is excellent reading for anybody who likes games and required reading for anyone who des [...]


  4. Characteristics of Games by George Skaff Ellias, Richard Garfield and K Robert Gutschera all of the Magic the Gathering fame is a book on game design and analysis based on their series of lectures given at MIT.The book isn t a design manual, or a How To book on game tactics Instead the author focus on providing a powerful framework to systematically break down any game or game like endeavor The main premise of the book is that games computer games, board games, sports can be decomposed by severa [...]


  5. El libro ofrece una mirada acad mica a las distintas caracter sticas que definen un juego, entendiendo juego en su sentido m s general juegos de mesa, videojuegos, deportes Se discuten aspectos como la dualidad entre el azar y la habilidad, las actividades asociadas entorno a los juegos metajuego o el uso de la ley econ mica de las recompensas decrecientes en los juegos Tambi n menciona cuales son algunos de los problemas t picos en el dise o de juegos como los mecanismos de alcance o el efecto [...]


  6. Will had a good point that a lot of the discussions in here are rather obvious, but I like that sometimes, at least, I like it in this case since it s a topic where I haven t seen some of these discussions made explicit anywhere else Some of their examples went entirely over my head since I don t play computer games or role playing games I feel like a useful Appendix C would have given a little background say a page on each of a half dozen different genres rather than giving a sentence or two [...]


  7. I ve had this book on my Currently Reading shelf for a year but I ve probably read it two and a half times over by now It does a great job of breaking down different game mechanics and identifying the benefits, drawbacks, and trade offs of those mechanics Some of the observations seem kind of obvious but I don t really mind the discussions of the explicit since it s not at the expense of discussing the interesting implicit implications of various mechanics Most importantly, it codifies a lot of [...]


  8. A kind of enclyopedia which tries to define terms to the inner mechanics and workings of game design Filled to the brink with detailed and in depth information, and the terms that the book defines and explains to you will help you immensly in recognising and breaking down how games works and are designed My only gripe with it is that it would have been improved with better illustrations For a foreign language reader some of the language could also be a little heavy, but do not quote me on that o [...]


  9. I ve played Magic the Gathering on and off for about 13 years Recently I started working on a computer game myself, and on a whim checked Richard Garfield s page, just to see if he maybe had co written a manifesto about what a game design grand wizard thinks about He had.


  10. A nice book with many interesting points Overall an example of a clear thought The book tries to be very general and wide in its scope, which sometimes can lead to a bit too abstract tone, making it challenging to use its wisdom in practice.


  11. The name says it all this is just a list and brief discussion of some fundamental and not so fundamental characteristics of games This exercises feel tacked on and are poorly integrated into the text Not recommended, but might be worth a look if you have finished other game design books.


  12. as the title implies, the book breaks down game mechanics systematically into categories this is great for people like me who want to think about game design in a organized way it does this without getting too academic or dense.highly recommended for pro or casual game developers.


  13. What a terrible, useless book A complete waste of my time I didn t bother finishing Not only was it terribly written, but there are numerous blatant errors.


  14. Perfect read for people interested in how games work Lots of food for thought, but keep in mind that this is akin to a college text.


  15. A good reference book for the basic structures and concepts behind games Written in a dry but understandable and concise manner.